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Book details / order |
INTRODUCING AUTODESK MAYA 2013 |
The ideal primer to getting started with maya. learn the maya interface and the basics of modeling, texturing, animating, and visual effects. the expository text is reinforced with fun and challenging step-by-step tutorials. professional visual effects artist and instructor dariush derakhshani leads readers through the nuances of the complex software without over-explaining or over-simplifying. the tutorials offer realistic, professional challenges for those new to 3d, and to those coming from another 3d application. introducing autodesk maya is the perfect guide to get you up and running in the world's most popular professional 3d software application.
table of contents:
introduction
chapter 1 introduction to computer graphics and 3d
art?
computer graphics
the stages of production
the cg production workflow
core concepts
basic film concepts
chapter 2 jumping in headfirst, with both feet
you put the u in ui
project overview: the solar system
the preproduction process: planning
creating a project
the production process: creating and animating the objects
hierarchy and maya object structure
the solar system resumed
outputting your work: playblasting
chapter 3 the autodesk maya 2013 interface
navigating in maya
exploring the maya layout
building a decorative box
mapping the box's reference planes with hypershade
organizing workflow with layer editor
modeling the decorative box
editing the decorative box model using the shelf
continuing the decorative box model
finishing the decorative box model
chapter 4 beginning polygonal modeling
planning your model
polygon basics
poly editing tools
putting the tools to use: making a simple hand
creating areas of detail on a poly mesh
modeling a catapult
suggestions for modeling polygons
chapter 5 modeling with nurbs, subdivisions, and deformers
nurbs! nurbs!
using nurbs surfacing to create polygons
converting a nurbs model to polygons
editing nurbs surfaces
patch modeling: a locomotive detail
using artisan to sculpt nurbs
modeling with simple deformers
the lattice deformer
animating through a lattice
subdivision surfaces
creating a starfish
building a teakettle
chapter 6 practical experience
evaluating the table lamp
modeling the base
creating the lamp stem
modeling the lampshade
making the toy airplane
using references
finishing the toy airplane
updating the reference
chapter 7 autodesk maya shading and texturing
maya shading
shader types
shader attributes
texturing the table lamp
textures and surfaces
textures and uvs for the red wagon
photo-real mapping: the decorative box
for further study
chapter 8 introduction to animation
keyframe animation--bouncing a ball
throwing an axe
replacing an object
animating flying text
rigging the locomotive, part 1
animating the catapult
chapter 9 more animation!
skeletons and kinematics
skeletons: the hand
inverse kinematics
basic relationships: constraints
basic relationships: set-driven keys
application: rigging the locomotive
chapter 10 autodesk maya lighting
basic lighting concepts
maya lights
light linking
adding shadows
raytracing soft shadows
mental ray lighting
mental ray physical sun and sky
lighting effects
lighting the table lamp and decorative box
further lighting practice
tips for using and animating lights
chapter 11 autodesk maya rendering
rendering setup
previewing your render: the render view window
reflections and refractions
using cameras
motion blur
batch rendering
rendering the wine bottle
mental ray for maya
render layers
final gather
ambient occlusion
hdri
displacement mapping the decorative box
rendering the lamp and decorative box
chapter 12 autodesk maya dynamics and effects
an overview of dynamics and maya nucleus
rigid and soft dynamic bodies
animating with dynamics: the pool table
fun dynamics: shoot the catapult!
nparticle dynamics
emitting nparticles
animating a particle effect: locomotive steam
introduction to paint effects
toon shading
customizing maya
where do you go from here?
index.
author:
dariush derakhshani is an award-winning visual effects supervisor, author, and educator. he has worked on movies such as the fantastic four and pan's labyrinth, the south park tv series, and numerous commercials and music videos. he teaches 3d animation and is the author of all of sybex's introducing maya books, as well as a co-author of autodesk 3ds max 2012 essentials.
Author : Dariush derakhshani
Publication : Sybex
Isbn : 9788126536078
Store book number : 107
NRS 880.00
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